using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "OreClass", menuName = "Terraria/new Ore")]
public class OreClass : TileClass
{
    [field: SerializeField, Range(0, 1)] public float oreFrequency { get; private set; }
    [field: SerializeField, Range(0, 1)] public float oreRadius { get; private set; }
    [field: SerializeField] public int minY { get; private set; }
    [field: SerializeField] public int maxY { get; private set; }
    [field: SerializeField] public float offset { get; private set; }

}
